Left 4 Dead 2

Left 4 Dead 2

Survivor Death Animations (re-used common infected anims)
Viser 31–40 av 45 bidrag
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Oppdatering: 23. jan. 2020 @ 19.17

* Fix of an accidental VScript error.

Oppdatering: 22. jan. 2020 @ 1.37

* Minor update for ragdolls.

Oppdatering: 6. jan. 2020 @ 0.10

* Updated mapspawn.nut for compatibility.

Oppdatering: 5. jan. 2020 @ 2.56

* Players that died from a Hunter pounce or Charger pummeling now ragdoll only.

Oppdatering: 4. jan. 2020 @ 21.58

* Fixed vanilla death animation's ragdoll not applying elevator fix for ragdoll.

Oppdatering: 4. jan. 2020 @ 21.32

* Finally fixed the extinguishing-ragdoll bug.

Oppdatering: 4. jan. 2020 @ 8.21

* Temporary fix to lower the extinguishing-ragdoll bug from absolute to inconsistent levels. Fix is a bit ugly, though.

Oppdatering: 4. jan. 2020 @ 6.04

* Fixed ragdolls created from death animations going missing on one or more client's ends if death animation's initial ragdoll state was out-of-view from them.

Oppdatering: 2. jan. 2020 @ 4.57

* Half-fixed both static bodies not reacting properly to elevators A.K.A. "ascending to heaven" glitch.
(The bug for the vanilla static body still persists by means of a player dying in mid air, then having their body land on the elevator.
The script is unable to parent the body to the elevator when this happens.)

Oppdatering: 26. des. 2019 @ 21.38

* Bug fix of the incapacitation check.