Garry's Mod
GryMod HUD - Crysis HUD and nanosuit in Gmod
กำลังแสดง 21-30 จาก 44 รายการ
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อัปเดต: 31 มี.ค. 2015 @ 9: 20am

อัปเดต: 31 มี.ค. 2015 @ 9: 02am

fixed armor sound on change from 0 energy level

อัปเดต: 27 ก.พ. 2015 @ 4: 05am

fixed draw message in the console (ascii shit)

อัปเดต: 12 ม.ค. 2015 @ 4: 49am

what the hell git

อัปเดต: 11 ม.ค. 2015 @ 9: 16pm

Fixes (at spawn)
Fixed the HUD init SWF interface at spawn
10% optimisation on a hook
Better hook system

อัปเดต: 31 ธ.ค. 2014 @ 6: 55am

rollback

อัปเดต: 13 ธ.ค. 2014 @ 12: 58am

+Power Wheel open and close with context menu (bind is still working and have range limit)

อัปเดต: 12 ธ.ค. 2014 @ 1: 05pm

+Fixed HL2 keeping showed after re-enabling grymod hud
+Switched Suit sounds to clientside
+Fixed incorrect speed
+Fixed incorrect hook removing

อัปเดต: 22 พ.ย. 2014 @ 4: 00pm

removed the scar

อัปเดต: 26 ส.ค. 2014 @ 6: 02pm

(According to Github commits)
-Fixed fastDL
-Better suit modes quality (128x128 -> 1024x1024)
-Removed useless materials
-Cleaned code
-Cleaned code again
-Cleaned code again and again
-Formated code
-Fixed materials problems
-20% perf boost on grenade HUD system
-05% perf boost on the danger level
-20% perv boost on HUDBASECRY hook
-Color fixes
-Optimised Network shit (removed most of the Networked vars)
-Sorted all function into _G.GryMod table
-Fixed BoxRotated() function
-Minor optimizations on LocalPlayer()
-Fixed duplicated line in shared FastDL
-Added the lazy optimisation thing (local math = math thing)