Garry's Mod

Garry's Mod

GryMod HUD - Crysis HUD and nanosuit in Gmod
Ergebnisse 21–30 von 44
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Update: 31. Mrz. 2015 um 9:20

Update: 31. Mrz. 2015 um 9:02

fixed armor sound on change from 0 energy level

Update: 27. Feb. 2015 um 4:05

fixed draw message in the console (ascii shit)

Update: 12. Jan. 2015 um 4:49

what the hell git

Update: 11. Jan. 2015 um 21:16

Fixes (at spawn)
Fixed the HUD init SWF interface at spawn
10% optimisation on a hook
Better hook system

Update: 31. Dez. 2014 um 6:55

rollback

Update: 13. Dez. 2014 um 0:58

+Power Wheel open and close with context menu (bind is still working and have range limit)

Update: 12. Dez. 2014 um 13:05

+Fixed HL2 keeping showed after re-enabling grymod hud
+Switched Suit sounds to clientside
+Fixed incorrect speed
+Fixed incorrect hook removing

Update: 22. Nov. 2014 um 16:00

removed the scar

Update: 26. Aug. 2014 um 18:02

(According to Github commits)
-Fixed fastDL
-Better suit modes quality (128x128 -> 1024x1024)
-Removed useless materials
-Cleaned code
-Cleaned code again
-Cleaned code again and again
-Formated code
-Fixed materials problems
-20% perf boost on grenade HUD system
-05% perf boost on the danger level
-20% perv boost on HUDBASECRY hook
-Color fixes
-Optimised Network shit (removed most of the Networked vars)
-Sorted all function into _G.GryMod table
-Fixed BoxRotated() function
-Minor optimizations on LocalPlayer()
-Fixed duplicated line in shared FastDL
-Added the lazy optimisation thing (local math = math thing)