Garry's Mod

Garry's Mod

GryMod HUD - Crysis HUD and nanosuit in Gmod
Näytetään 21–30 / 44
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Päivitys: 31.3.2015 klo 9.20

Päivitys: 31.3.2015 klo 9.02

fixed armor sound on change from 0 energy level

Päivitys: 27.2.2015 klo 4.05

fixed draw message in the console (ascii shit)

Päivitys: 12.1.2015 klo 4.49

what the hell git

Päivitys: 11.1.2015 klo 21.16

Fixes (at spawn)
Fixed the HUD init SWF interface at spawn
10% optimisation on a hook
Better hook system

Päivitys: 31.12.2014 klo 6.55

rollback

Päivitys: 13.12.2014 klo 0.58

+Power Wheel open and close with context menu (bind is still working and have range limit)

Päivitys: 12.12.2014 klo 13.05

+Fixed HL2 keeping showed after re-enabling grymod hud
+Switched Suit sounds to clientside
+Fixed incorrect speed
+Fixed incorrect hook removing

Päivitys: 22.11.2014 klo 16.00

removed the scar

Päivitys: 26.8.2014 klo 18.02

(According to Github commits)
-Fixed fastDL
-Better suit modes quality (128x128 -> 1024x1024)
-Removed useless materials
-Cleaned code
-Cleaned code again
-Cleaned code again and again
-Formated code
-Fixed materials problems
-20% perf boost on grenade HUD system
-05% perf boost on the danger level
-20% perv boost on HUDBASECRY hook
-Color fixes
-Optimised Network shit (removed most of the Networked vars)
-Sorted all function into _G.GryMod table
-Fixed BoxRotated() function
-Minor optimizations on LocalPlayer()
-Fixed duplicated line in shared FastDL
-Added the lazy optimisation thing (local math = math thing)