Garry's Mod
GryMod HUD - Crysis HUD and nanosuit in Gmod
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Aggiornamento: 31 mar 2015, 9:20

Aggiornamento: 31 mar 2015, 9:02

fixed armor sound on change from 0 energy level

Aggiornamento: 27 feb 2015, 4:05

fixed draw message in the console (ascii shit)

Aggiornamento: 12 gen 2015, 4:49

what the hell git

Aggiornamento: 11 gen 2015, 21:16

Fixes (at spawn)
Fixed the HUD init SWF interface at spawn
10% optimisation on a hook
Better hook system

Aggiornamento: 31 dic 2014, 6:55

rollback

Aggiornamento: 13 dic 2014, 0:58

+Power Wheel open and close with context menu (bind is still working and have range limit)

Aggiornamento: 12 dic 2014, 13:05

+Fixed HL2 keeping showed after re-enabling grymod hud
+Switched Suit sounds to clientside
+Fixed incorrect speed
+Fixed incorrect hook removing

Aggiornamento: 22 nov 2014, 16:00

removed the scar

Aggiornamento: 26 ago 2014, 18:02

(According to Github commits)
-Fixed fastDL
-Better suit modes quality (128x128 -> 1024x1024)
-Removed useless materials
-Cleaned code
-Cleaned code again
-Cleaned code again and again
-Formated code
-Fixed materials problems
-20% perf boost on grenade HUD system
-05% perf boost on the danger level
-20% perv boost on HUDBASECRY hook
-Color fixes
-Optimised Network shit (removed most of the Networked vars)
-Sorted all function into _G.GryMod table
-Fixed BoxRotated() function
-Minor optimizations on LocalPlayer()
-Fixed duplicated line in shared FastDL
-Added the lazy optimisation thing (local math = math thing)