Garry's Mod
GryMod HUD - Crysis HUD and nanosuit in Gmod
Se afișează 21-30 din 44 intrări
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Actualizare: 31 mart. 2015 @ 9:20

Actualizare: 31 mart. 2015 @ 9:02

fixed armor sound on change from 0 energy level

Actualizare: 27 febr. 2015 @ 4:05

fixed draw message in the console (ascii shit)

Actualizare: 12 ian. 2015 @ 4:49

what the hell git

Actualizare: 11 ian. 2015 @ 21:16

Fixes (at spawn)
Fixed the HUD init SWF interface at spawn
10% optimisation on a hook
Better hook system

Actualizare: 31 dec. 2014 @ 6:55

rollback

Actualizare: 13 dec. 2014 @ 0:58

+Power Wheel open and close with context menu (bind is still working and have range limit)

Actualizare: 12 dec. 2014 @ 13:05

+Fixed HL2 keeping showed after re-enabling grymod hud
+Switched Suit sounds to clientside
+Fixed incorrect speed
+Fixed incorrect hook removing

Actualizare: 22 nov. 2014 @ 16:00

removed the scar

Actualizare: 26 aug. 2014 @ 18:02

(According to Github commits)
-Fixed fastDL
-Better suit modes quality (128x128 -> 1024x1024)
-Removed useless materials
-Cleaned code
-Cleaned code again
-Cleaned code again and again
-Formated code
-Fixed materials problems
-20% perf boost on grenade HUD system
-05% perf boost on the danger level
-20% perv boost on HUDBASECRY hook
-Color fixes
-Optimised Network shit (removed most of the Networked vars)
-Sorted all function into _G.GryMod table
-Fixed BoxRotated() function
-Minor optimizations on LocalPlayer()
-Fixed duplicated line in shared FastDL
-Added the lazy optimisation thing (local math = math thing)