Stellaris

Stellaris

Accurate War Exhaustion
正在显示第 1 - 10 项,共 10 项条目
更新于:2019 年 7 月 20 日 下午 9:24

Version number updated

更新于:2018 年 12 月 20 日 上午 8:28

Updated to 2.2

Changed pop_resource_mult penalty from the war exhaustion modifiers to planet_jobs_produces_mult

更新于:2018 年 8 月 9 日 上午 4:16

Updated Version Number to 2.1

更新于:2018 年 3 月 29 日 下午 10:48

Version 1.1 of Accurate War Exhaustion
-----------------------------------------------------
- Dramatically overhauls AI priorities in deciding when to surrender, or push for victory
- Disables the 24 months till forced peace period, tis gone, it sucks, gg wiz
- Prepared framework for alternative penalties setting (will be released next update)

更新于:2018 年 3 月 1 日 下午 5:09

Disabled 2.0.2's war exhaustion modifier, because its lazy. Mines better =P

Also updated to 2.0.2, because people want this.

更新于:2018 年 2 月 27 日 上午 2:49

Fixed the repeating exhaustion/recovery event bug when you get into multiple wars

更新于:2018 年 2 月 26 日 上午 6:47

Rescaled Max Attrition War Exhaustion from 0.5 to 1.0, while slowing down attrition by roughly 15%. AI's will no longer infinitely stay at war.

更新于:2018 年 2 月 25 日 下午 2:44

Fixed an issue where the debuff for War Exhaustion would toggle off randomly

更新于:2018 年 2 月 25 日 上午 3:25

Fixed an extremely embarassing bug that noone needs to know about

更新于:2018 年 2 月 25 日 上午 1:12

Initial Upload