Stellaris

Stellaris

Accurate War Exhaustion
Näytetään 1–10 / 10
Päivitys: 20.7.2019 klo 21.24

Version number updated

Päivitys: 20.12.2018 klo 8.28

Updated to 2.2

Changed pop_resource_mult penalty from the war exhaustion modifiers to planet_jobs_produces_mult

Päivitys: 9.8.2018 klo 4.16

Updated Version Number to 2.1

Päivitys: 29.3.2018 klo 22.48

Version 1.1 of Accurate War Exhaustion
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- Dramatically overhauls AI priorities in deciding when to surrender, or push for victory
- Disables the 24 months till forced peace period, tis gone, it sucks, gg wiz
- Prepared framework for alternative penalties setting (will be released next update)

Päivitys: 1.3.2018 klo 17.09

Disabled 2.0.2's war exhaustion modifier, because its lazy. Mines better =P

Also updated to 2.0.2, because people want this.

Päivitys: 27.2.2018 klo 2.49

Fixed the repeating exhaustion/recovery event bug when you get into multiple wars

Päivitys: 26.2.2018 klo 6.47

Rescaled Max Attrition War Exhaustion from 0.5 to 1.0, while slowing down attrition by roughly 15%. AI's will no longer infinitely stay at war.

Päivitys: 25.2.2018 klo 14.44

Fixed an issue where the debuff for War Exhaustion would toggle off randomly

Päivitys: 25.2.2018 klo 3.25

Fixed an extremely embarassing bug that noone needs to know about

Päivitys: 25.2.2018 klo 1.12

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