Stellaris
Accurate War Exhaustion
Se afișează 1-10 din 10 intrări
Actualizare: 20 iul. 2019 @ 21:24

Version number updated

Actualizare: 20 dec. 2018 @ 8:28

Updated to 2.2

Changed pop_resource_mult penalty from the war exhaustion modifiers to planet_jobs_produces_mult

Actualizare: 9 aug. 2018 @ 4:16

Updated Version Number to 2.1

Actualizare: 29 mart. 2018 @ 22:48

Version 1.1 of Accurate War Exhaustion
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- Dramatically overhauls AI priorities in deciding when to surrender, or push for victory
- Disables the 24 months till forced peace period, tis gone, it sucks, gg wiz
- Prepared framework for alternative penalties setting (will be released next update)

Actualizare: 1 mart. 2018 @ 17:09

Disabled 2.0.2's war exhaustion modifier, because its lazy. Mines better =P

Also updated to 2.0.2, because people want this.

Actualizare: 27 febr. 2018 @ 2:49

Fixed the repeating exhaustion/recovery event bug when you get into multiple wars

Actualizare: 26 febr. 2018 @ 6:47

Rescaled Max Attrition War Exhaustion from 0.5 to 1.0, while slowing down attrition by roughly 15%. AI's will no longer infinitely stay at war.

Actualizare: 25 febr. 2018 @ 14:44

Fixed an issue where the debuff for War Exhaustion would toggle off randomly

Actualizare: 25 febr. 2018 @ 3:25

Fixed an extremely embarassing bug that noone needs to know about

Actualizare: 25 febr. 2018 @ 1:12

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