Stellaris

Stellaris

Accurate War Exhaustion
Zobrazuje se 1–10 z 10 položek
Aktualizace: 20. čvc. 2019 v 21.24

Version number updated

Aktualizace: 20. pro. 2018 v 8.28

Updated to 2.2

Changed pop_resource_mult penalty from the war exhaustion modifiers to planet_jobs_produces_mult

Aktualizace: 9. srp. 2018 v 4.16

Updated Version Number to 2.1

Aktualizace: 29. bře. 2018 v 22.48

Version 1.1 of Accurate War Exhaustion
-----------------------------------------------------
- Dramatically overhauls AI priorities in deciding when to surrender, or push for victory
- Disables the 24 months till forced peace period, tis gone, it sucks, gg wiz
- Prepared framework for alternative penalties setting (will be released next update)

Aktualizace: 1. bře. 2018 v 17.09

Disabled 2.0.2's war exhaustion modifier, because its lazy. Mines better =P

Also updated to 2.0.2, because people want this.

Aktualizace: 27. úno. 2018 v 2.49

Fixed the repeating exhaustion/recovery event bug when you get into multiple wars

Aktualizace: 26. úno. 2018 v 6.47

Rescaled Max Attrition War Exhaustion from 0.5 to 1.0, while slowing down attrition by roughly 15%. AI's will no longer infinitely stay at war.

Aktualizace: 25. úno. 2018 v 14.44

Fixed an issue where the debuff for War Exhaustion would toggle off randomly

Aktualizace: 25. úno. 2018 v 3.25

Fixed an extremely embarassing bug that noone needs to know about

Aktualizace: 25. úno. 2018 v 1.12

Initial Upload