Stellaris

Stellaris

Accurate War Exhaustion
Viser 1–10 av 10 bidrag
Oppdatering: 20. juli 2019 @ 21.24

Version number updated

Oppdatering: 20. des. 2018 @ 8.28

Updated to 2.2

Changed pop_resource_mult penalty from the war exhaustion modifiers to planet_jobs_produces_mult

Oppdatering: 9. aug. 2018 @ 4.16

Updated Version Number to 2.1

Oppdatering: 29. mars 2018 @ 22.48

Version 1.1 of Accurate War Exhaustion
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- Dramatically overhauls AI priorities in deciding when to surrender, or push for victory
- Disables the 24 months till forced peace period, tis gone, it sucks, gg wiz
- Prepared framework for alternative penalties setting (will be released next update)

Oppdatering: 1. mars 2018 @ 17.09

Disabled 2.0.2's war exhaustion modifier, because its lazy. Mines better =P

Also updated to 2.0.2, because people want this.

Oppdatering: 27. feb. 2018 @ 2.49

Fixed the repeating exhaustion/recovery event bug when you get into multiple wars

Oppdatering: 26. feb. 2018 @ 6.47

Rescaled Max Attrition War Exhaustion from 0.5 to 1.0, while slowing down attrition by roughly 15%. AI's will no longer infinitely stay at war.

Oppdatering: 25. feb. 2018 @ 14.44

Fixed an issue where the debuff for War Exhaustion would toggle off randomly

Oppdatering: 25. feb. 2018 @ 3.25

Fixed an extremely embarassing bug that noone needs to know about

Oppdatering: 25. feb. 2018 @ 1.12

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