Stellaris
Accurate War Exhaustion
1–10 из 10
Обновление: 20 июл. 2019 г. в 21:24

Version number updated

Обновление: 20 дек. 2018 г. в 8:28

Updated to 2.2

Changed pop_resource_mult penalty from the war exhaustion modifiers to planet_jobs_produces_mult

Обновление: 9 авг. 2018 г. в 4:16

Updated Version Number to 2.1

Обновление: 29 мар. 2018 г. в 22:48

Version 1.1 of Accurate War Exhaustion
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- Dramatically overhauls AI priorities in deciding when to surrender, or push for victory
- Disables the 24 months till forced peace period, tis gone, it sucks, gg wiz
- Prepared framework for alternative penalties setting (will be released next update)

Обновление: 1 мар. 2018 г. в 17:09

Disabled 2.0.2's war exhaustion modifier, because its lazy. Mines better =P

Also updated to 2.0.2, because people want this.

Обновление: 27 фев. 2018 г. в 2:49

Fixed the repeating exhaustion/recovery event bug when you get into multiple wars

Обновление: 26 фев. 2018 г. в 6:47

Rescaled Max Attrition War Exhaustion from 0.5 to 1.0, while slowing down attrition by roughly 15%. AI's will no longer infinitely stay at war.

Обновление: 25 фев. 2018 г. в 14:44

Fixed an issue where the debuff for War Exhaustion would toggle off randomly

Обновление: 25 фев. 2018 г. в 3:25

Fixed an extremely embarassing bug that noone needs to know about

Обновление: 25 фев. 2018 г. в 1:12

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