Stellaris

Stellaris

Accurate War Exhaustion
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Uppdatering: 20 jul, 2019 @ 21:24

Version number updated

Uppdatering: 20 dec, 2018 @ 8:28

Updated to 2.2

Changed pop_resource_mult penalty from the war exhaustion modifiers to planet_jobs_produces_mult

Uppdatering: 9 aug, 2018 @ 4:16

Updated Version Number to 2.1

Uppdatering: 29 mar, 2018 @ 22:48

Version 1.1 of Accurate War Exhaustion
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- Dramatically overhauls AI priorities in deciding when to surrender, or push for victory
- Disables the 24 months till forced peace period, tis gone, it sucks, gg wiz
- Prepared framework for alternative penalties setting (will be released next update)

Uppdatering: 1 mar, 2018 @ 17:09

Disabled 2.0.2's war exhaustion modifier, because its lazy. Mines better =P

Also updated to 2.0.2, because people want this.

Uppdatering: 27 feb, 2018 @ 2:49

Fixed the repeating exhaustion/recovery event bug when you get into multiple wars

Uppdatering: 26 feb, 2018 @ 6:47

Rescaled Max Attrition War Exhaustion from 0.5 to 1.0, while slowing down attrition by roughly 15%. AI's will no longer infinitely stay at war.

Uppdatering: 25 feb, 2018 @ 14:44

Fixed an issue where the debuff for War Exhaustion would toggle off randomly

Uppdatering: 25 feb, 2018 @ 3:25

Fixed an extremely embarassing bug that noone needs to know about

Uppdatering: 25 feb, 2018 @ 1:12

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