Stellaris

Stellaris

Accurate War Exhaustion
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Opdatering: 20. juli 2019 kl. 21:24

Version number updated

Opdatering: 20. dec. 2018 kl. 8:28

Updated to 2.2

Changed pop_resource_mult penalty from the war exhaustion modifiers to planet_jobs_produces_mult

Opdatering: 9. aug. 2018 kl. 4:16

Updated Version Number to 2.1

Opdatering: 29. mar. 2018 kl. 22:48

Version 1.1 of Accurate War Exhaustion
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- Dramatically overhauls AI priorities in deciding when to surrender, or push for victory
- Disables the 24 months till forced peace period, tis gone, it sucks, gg wiz
- Prepared framework for alternative penalties setting (will be released next update)

Opdatering: 1. mar. 2018 kl. 17:09

Disabled 2.0.2's war exhaustion modifier, because its lazy. Mines better =P

Also updated to 2.0.2, because people want this.

Opdatering: 27. feb. 2018 kl. 2:49

Fixed the repeating exhaustion/recovery event bug when you get into multiple wars

Opdatering: 26. feb. 2018 kl. 6:47

Rescaled Max Attrition War Exhaustion from 0.5 to 1.0, while slowing down attrition by roughly 15%. AI's will no longer infinitely stay at war.

Opdatering: 25. feb. 2018 kl. 14:44

Fixed an issue where the debuff for War Exhaustion would toggle off randomly

Opdatering: 25. feb. 2018 kl. 3:25

Fixed an extremely embarassing bug that noone needs to know about

Opdatering: 25. feb. 2018 kl. 1:12

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