Stellaris

Stellaris

10x System Scale
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Uppdatering: 18 jun, 2019 @ 20:17

- Updated to 2.3.2.
- Added another Quaternary system. :3

Uppdatering: 15 jun, 2019 @ 23:00

Fixed two instances of asteroids not matching the orbital distances of their system's belts.

Uppdatering: 10 jun, 2019 @ 21:13

Tiny bugfix.

Uppdatering: 10 jun, 2019 @ 20:21

Updated to 2.3.1.

Uppdatering: 7 jun, 2019 @ 21:50

- Fixed primitive planets not having names.
- Removed one of my new trinary systems, since some of the planets always lost their orbit lines when reloading a game.

Uppdatering: 7 jun, 2019 @ 10:55

Fixed L-gates not spawning properly.

Uppdatering: 6 jun, 2019 @ 17:20

Fixed Marauders not having the habitat preference.

Uppdatering: 6 jun, 2019 @ 13:35

- Updated to 2.3.
- Scaled down red giants a bit.
- Disabled Fallen Empire homeworld planets having names, which is broken in 2.3 for some reason. Will fix when I can.

Uppdatering: 28 maj, 2019 @ 13:43

Added quaternary systems (playable and random), because why not?

Uppdatering: 26 maj, 2019 @ 19:23

- Added another trinary system initializer.
- Improved compatibility with my Supernova mod.