Stellaris

Stellaris

10x System Scale
Ergebnisse 121–130 von 173
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Update: 18. Jun. 2019 um 20:17

- Updated to 2.3.2.
- Added another Quaternary system. :3

Update: 15. Jun. 2019 um 23:00

Fixed two instances of asteroids not matching the orbital distances of their system's belts.

Update: 10. Jun. 2019 um 21:13

Tiny bugfix.

Update: 10. Jun. 2019 um 20:21

Updated to 2.3.1.

Update: 7. Jun. 2019 um 21:50

- Fixed primitive planets not having names.
- Removed one of my new trinary systems, since some of the planets always lost their orbit lines when reloading a game.

Update: 7. Jun. 2019 um 10:55

Fixed L-gates not spawning properly.

Update: 6. Jun. 2019 um 17:20

Fixed Marauders not having the habitat preference.

Update: 6. Jun. 2019 um 13:35

- Updated to 2.3.
- Scaled down red giants a bit.
- Disabled Fallen Empire homeworld planets having names, which is broken in 2.3 for some reason. Will fix when I can.

Update: 28. Mai 2019 um 13:43

Added quaternary systems (playable and random), because why not?

Update: 26. Mai 2019 um 19:23

- Added another trinary system initializer.
- Improved compatibility with my Supernova mod.