Stellaris
10x System Scale
121–130/173 bejegyzés mutatása
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Frissítés: 2019. jún. 18. @ 20:17

- Updated to 2.3.2.
- Added another Quaternary system. :3

Frissítés: 2019. jún. 15. @ 23:00

Fixed two instances of asteroids not matching the orbital distances of their system's belts.

Frissítés: 2019. jún. 10. @ 21:13

Tiny bugfix.

Frissítés: 2019. jún. 10. @ 20:21

Updated to 2.3.1.

Frissítés: 2019. jún. 7. @ 21:50

- Fixed primitive planets not having names.
- Removed one of my new trinary systems, since some of the planets always lost their orbit lines when reloading a game.

Frissítés: 2019. jún. 7. @ 10:55

Fixed L-gates not spawning properly.

Frissítés: 2019. jún. 6. @ 17:20

Fixed Marauders not having the habitat preference.

Frissítés: 2019. jún. 6. @ 13:35

- Updated to 2.3.
- Scaled down red giants a bit.
- Disabled Fallen Empire homeworld planets having names, which is broken in 2.3 for some reason. Will fix when I can.

Frissítés: 2019. máj. 28. @ 13:43

Added quaternary systems (playable and random), because why not?

Frissítés: 2019. máj. 26. @ 19:23

- Added another trinary system initializer.
- Improved compatibility with my Supernova mod.