Stellaris

Stellaris

10x System Scale
Viser 121–130 av 173 bidrag
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Oppdatering: 18. juni 2019 @ 20.17

- Updated to 2.3.2.
- Added another Quaternary system. :3

Oppdatering: 15. juni 2019 @ 23.00

Fixed two instances of asteroids not matching the orbital distances of their system's belts.

Oppdatering: 10. juni 2019 @ 21.13

Tiny bugfix.

Oppdatering: 10. juni 2019 @ 20.21

Updated to 2.3.1.

Oppdatering: 7. juni 2019 @ 21.50

- Fixed primitive planets not having names.
- Removed one of my new trinary systems, since some of the planets always lost their orbit lines when reloading a game.

Oppdatering: 7. juni 2019 @ 10.55

Fixed L-gates not spawning properly.

Oppdatering: 6. juni 2019 @ 17.20

Fixed Marauders not having the habitat preference.

Oppdatering: 6. juni 2019 @ 13.35

- Updated to 2.3.
- Scaled down red giants a bit.
- Disabled Fallen Empire homeworld planets having names, which is broken in 2.3 for some reason. Will fix when I can.

Oppdatering: 28. mai 2019 @ 13.43

Added quaternary systems (playable and random), because why not?

Oppdatering: 26. mai 2019 @ 19.23

- Added another trinary system initializer.
- Improved compatibility with my Supernova mod.