FortressCraft Evolved
Square Workfloor Excavator
กำลังแสดง 1-10 จาก 44 รายการ
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อัปเดต: 22 ก.พ. 2020 @ 12: 20pm

Changes to prevent problems with machine tracking when a manufacturing plant set to automate this machine creates it at 0,0,0 to spawn the visuals.

อัปเดต: 2 ม.ค. 2020 @ 8: 14pm

Fix exception on dedicated server attempting to store last used states.

อัปเดต: 26 ธ.ค. 2019 @ 5: 55pm

- Fix issue where digging will not occur if the next target angle where digging occurs falls between 355 and 360 degrees.
- Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.

อัปเดต: 20 มี.ค. 2019 @ 6: 37pm

Fix blocking of digging by grass segment entities.

อัปเดต: 16 ก.พ. 2019 @ 12: 45pm

- Fix incorrect time interval use of key press debounce time which could cause unexpected behavior of repeating keys being too slow or too fast.
- Fix holding down of range and height change keys not repeating correctly.

อัปเดต: 9 ม.ค. 2019 @ 5: 55am

Fix for case where terrain surface grass blocks excavation.

อัปเดต: 27 ธ.ค. 2018 @ 8: 50am

Added TNT cube to be recognized as terrain.

อัปเดต: 25 ธ.ค. 2018 @ 5: 38pm

Fix to treat torches as machines not terrain.

อัปเดต: 23 ธ.ค. 2018 @ 7: 04pm

Remove scaled dig power cost. Per cube costs now follow vanilla cost of 2, 8, and 16 for Mk1, 2, and 3 respectively.

อัปเดต: 4 ธ.ค. 2018 @ 4: 57am

Add initialization error catch.