FortressCraft Evolved

FortressCraft Evolved

Square Workfloor Excavator
Ergebnisse 1–10 von 44
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Update: 22. Feb. 2020 um 12:20

Changes to prevent problems with machine tracking when a manufacturing plant set to automate this machine creates it at 0,0,0 to spawn the visuals.

Update: 2. Jan. 2020 um 20:14

Fix exception on dedicated server attempting to store last used states.

Update: 26. Dez. 2019 um 17:55

- Fix issue where digging will not occur if the next target angle where digging occurs falls between 355 and 360 degrees.
- Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.

Update: 20. Mrz. 2019 um 18:37

Fix blocking of digging by grass segment entities.

Update: 16. Feb. 2019 um 12:45

- Fix incorrect time interval use of key press debounce time which could cause unexpected behavior of repeating keys being too slow or too fast.
- Fix holding down of range and height change keys not repeating correctly.

Update: 9. Jan. 2019 um 5:55

Fix for case where terrain surface grass blocks excavation.

Update: 27. Dez. 2018 um 8:50

Added TNT cube to be recognized as terrain.

Update: 25. Dez. 2018 um 17:38

Fix to treat torches as machines not terrain.

Update: 23. Dez. 2018 um 19:04

Remove scaled dig power cost. Per cube costs now follow vanilla cost of 2, 8, and 16 for Mk1, 2, and 3 respectively.

Update: 4. Dez. 2018 um 4:57

Add initialization error catch.