FortressCraft Evolved

FortressCraft Evolved

Square Workfloor Excavator
Viser 1–10 av 44 bidrag
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Oppdatering: 22. feb. 2020 @ 12.20

Changes to prevent problems with machine tracking when a manufacturing plant set to automate this machine creates it at 0,0,0 to spawn the visuals.

Oppdatering: 2. jan. 2020 @ 20.14

Fix exception on dedicated server attempting to store last used states.

Oppdatering: 26. des. 2019 @ 17.55

- Fix issue where digging will not occur if the next target angle where digging occurs falls between 355 and 360 degrees.
- Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.

Oppdatering: 20. mars 2019 @ 18.37

Fix blocking of digging by grass segment entities.

Oppdatering: 16. feb. 2019 @ 12.45

- Fix incorrect time interval use of key press debounce time which could cause unexpected behavior of repeating keys being too slow or too fast.
- Fix holding down of range and height change keys not repeating correctly.

Oppdatering: 9. jan. 2019 @ 5.55

Fix for case where terrain surface grass blocks excavation.

Oppdatering: 27. des. 2018 @ 8.50

Added TNT cube to be recognized as terrain.

Oppdatering: 25. des. 2018 @ 17.38

Fix to treat torches as machines not terrain.

Oppdatering: 23. des. 2018 @ 19.04

Remove scaled dig power cost. Per cube costs now follow vanilla cost of 2, 8, and 16 for Mk1, 2, and 3 respectively.

Oppdatering: 4. des. 2018 @ 4.57

Add initialization error catch.