FortressCraft Evolved

FortressCraft Evolved

Square Workfloor Excavator
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Aggiornamento: 22 feb 2020, 12:20

Changes to prevent problems with machine tracking when a manufacturing plant set to automate this machine creates it at 0,0,0 to spawn the visuals.

Aggiornamento: 2 gen 2020, 20:14

Fix exception on dedicated server attempting to store last used states.

Aggiornamento: 26 dic 2019, 17:55

- Fix issue where digging will not occur if the next target angle where digging occurs falls between 355 and 360 degrees.
- Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.

Aggiornamento: 20 mar 2019, 18:37

Fix blocking of digging by grass segment entities.

Aggiornamento: 16 feb 2019, 12:45

- Fix incorrect time interval use of key press debounce time which could cause unexpected behavior of repeating keys being too slow or too fast.
- Fix holding down of range and height change keys not repeating correctly.

Aggiornamento: 9 gen 2019, 5:55

Fix for case where terrain surface grass blocks excavation.

Aggiornamento: 27 dic 2018, 8:50

Added TNT cube to be recognized as terrain.

Aggiornamento: 25 dic 2018, 17:38

Fix to treat torches as machines not terrain.

Aggiornamento: 23 dic 2018, 19:04

Remove scaled dig power cost. Per cube costs now follow vanilla cost of 2, 8, and 16 for Mk1, 2, and 3 respectively.

Aggiornamento: 4 dic 2018, 4:57

Add initialization error catch.