FortressCraft Evolved
Square Workfloor Excavator
Показване на 1 — 10 от 44 постъпления
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Обновление: 22 февр. 2020 в 12:20

Changes to prevent problems with machine tracking when a manufacturing plant set to automate this machine creates it at 0,0,0 to spawn the visuals.

Обновление: 2 ян. 2020 в 20:14

Fix exception on dedicated server attempting to store last used states.

Обновление: 26 дек. 2019 в 17:55

- Fix issue where digging will not occur if the next target angle where digging occurs falls between 355 and 360 degrees.
- Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.

Обновление: 20 март 2019 в 18:37

Fix blocking of digging by grass segment entities.

Обновление: 16 февр. 2019 в 12:45

- Fix incorrect time interval use of key press debounce time which could cause unexpected behavior of repeating keys being too slow or too fast.
- Fix holding down of range and height change keys not repeating correctly.

Обновление: 9 ян. 2019 в 5:55

Fix for case where terrain surface grass blocks excavation.

Обновление: 27 дек. 2018 в 8:50

Added TNT cube to be recognized as terrain.

Обновление: 25 дек. 2018 в 17:38

Fix to treat torches as machines not terrain.

Обновление: 23 дек. 2018 в 19:04

Remove scaled dig power cost. Per cube costs now follow vanilla cost of 2, 8, and 16 for Mk1, 2, and 3 respectively.

Обновление: 4 дек. 2018 в 4:57

Add initialization error catch.