FortressCraft Evolved

FortressCraft Evolved

Square Workfloor Excavator
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Uppdatering: 22 feb, 2020 @ 12:20

Changes to prevent problems with machine tracking when a manufacturing plant set to automate this machine creates it at 0,0,0 to spawn the visuals.

Uppdatering: 2 jan, 2020 @ 20:14

Fix exception on dedicated server attempting to store last used states.

Uppdatering: 26 dec, 2019 @ 17:55

- Fix issue where digging will not occur if the next target angle where digging occurs falls between 355 and 360 degrees.
- Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.

Uppdatering: 20 mar, 2019 @ 18:37

Fix blocking of digging by grass segment entities.

Uppdatering: 16 feb, 2019 @ 12:45

- Fix incorrect time interval use of key press debounce time which could cause unexpected behavior of repeating keys being too slow or too fast.
- Fix holding down of range and height change keys not repeating correctly.

Uppdatering: 9 jan, 2019 @ 5:55

Fix for case where terrain surface grass blocks excavation.

Uppdatering: 27 dec, 2018 @ 8:50

Added TNT cube to be recognized as terrain.

Uppdatering: 25 dec, 2018 @ 17:38

Fix to treat torches as machines not terrain.

Uppdatering: 23 dec, 2018 @ 19:04

Remove scaled dig power cost. Per cube costs now follow vanilla cost of 2, 8, and 16 for Mk1, 2, and 3 respectively.

Uppdatering: 4 dec, 2018 @ 4:57

Add initialization error catch.