Garry's Mod
[V92B] Half-Life 2: Expanded
Se afișează 1-10 din 17 intrări
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Actualizare: 13 ian. 2020 @ 4:10

Merged Melee, Pistol, SMG, Rifle, Shotgun, and Sniper add-ons into one because it makes more sense.

Actualizare: 9 iul. 2017 @ 23:03

July Patch 1

Actualizare: 10 iun. 2017 @ 20:02

Removed base check file

Actualizare: 16 mai 2017 @ 23:03

May 17 Update

Actualizare: 30 mart. 2017 @ 4:46

See patch notes

Actualizare: 26 mart. 2017 @ 16:43

Moved melee weapons to melee base

Actualizare: 20 ian. 2017 @ 4:50

See V92 Base Changelog

Actualizare: 11 dec. 2016 @ 19:31

- Moved all sound tables to a file in autorun
- Moved all resource.AddWorkshop files into the same file as the sound tables
- Removed self:EmitSound from all base files and replaced it with CreateSound/sound.Play to create dynamic volumes based on range
- Updated sound volumes to work with the new range-based volume system
- Removed self.Primary.Cone from all weapons
- Removed self.Secondary.Cone from all used locations
- Added self.EffectiveRange to all weapons
- Added realistic ballistic ranges and accuracy to all weapons using the new effective range system

Actualizare: 1 nov. 2016 @ 11:18

Added default hold types as a stopover until I get the dynamic hold types working for clients

Actualizare: 15 oct. 2016 @ 2:43

Updated to the new hold type system