Garry's Mod

Garry's Mod

[V92B] Half-Life 2: Expanded
Showing 1-10 of 17 entries
< 1  2 >
Update: Jan 13, 2020 @ 4:10am

Merged Melee, Pistol, SMG, Rifle, Shotgun, and Sniper add-ons into one because it makes more sense.

Update: Jul 9, 2017 @ 11:03pm

July Patch 1

Update: Jun 10, 2017 @ 8:02pm

Removed base check file

Update: May 16, 2017 @ 11:03pm

May 17 Update

Update: Mar 30, 2017 @ 4:46am

See patch notes

Update: Mar 26, 2017 @ 4:43pm

Moved melee weapons to melee base

Update: Jan 20, 2017 @ 4:50am

See V92 Base Changelog

Update: Dec 11, 2016 @ 7:31pm

- Moved all sound tables to a file in autorun
- Moved all resource.AddWorkshop files into the same file as the sound tables
- Removed self:EmitSound from all base files and replaced it with CreateSound/sound.Play to create dynamic volumes based on range
- Updated sound volumes to work with the new range-based volume system
- Removed self.Primary.Cone from all weapons
- Removed self.Secondary.Cone from all used locations
- Added self.EffectiveRange to all weapons
- Added realistic ballistic ranges and accuracy to all weapons using the new effective range system

Update: Nov 1, 2016 @ 11:18am

Added default hold types as a stopover until I get the dynamic hold types working for clients

Update: Oct 15, 2016 @ 2:43am

Updated to the new hold type system