XCOM 2
Grenades Damage Falloff
Показані результати 1–10 із 13
< 1  2 >
Оновлено: 25 лип. 2017 о 21:32

No longer patch difficulty on first screen init, instead it triggers right before validation and use proper iterator instead of getting difficulty variants by changing game states.

Оновлено: 19 лип. 2016 о 23:18

Now affects abilities/heavy weapons from Shen's Last Gift.

Оновлено: 6 квіт. 2016 о 21:13

Added support for perks to increase enviornmental damage/ignore falloff damage.

Оновлено: 1 квіт. 2016 о 21:10

- Further fixed the logic of distance - full damage > radius - full damage, now it shouldn't deal less than minimum damage anymore
- Added falloff abilities: Add the name of any AoE ability with damage and it will be converted to use falloff damage

Оновлено: 24 берез. 2016 о 19:35

- Fixed a bug where target conditions are not properly inherited

Оновлено: 12 берез. 2016 о 2:04

- Updated to be compatible with March 10 update, grenades should upgrade properly now
- No longer uses class overrides, and eliminated most template overrides
- Individual grenades' falloff may now be disabled through INI
- Rocket launcher and plasma blaster are also now affected (Plasma blaster will still destory almost everything in full area due to ridiculously high environmental damage)
- Fixed an unexpected behaviour if you have a larger full damage area than your grenade area

Оновлено: 19 лют. 2016 о 20:29

Added fully configurable environmental damage scaling.

Оновлено: 16 лют. 2016 о 19:25

- Fixed falloff rounding not calculating properly.

Оновлено: 16 лют. 2016 о 19:22

Оновлено: 16 лют. 2016 о 19:19