XCOM 2

XCOM 2

Grenades Damage Falloff
Zobrazuje se 1–10 z 13 položek
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Aktualizace: 25. čvc. 2017 v 21.32

No longer patch difficulty on first screen init, instead it triggers right before validation and use proper iterator instead of getting difficulty variants by changing game states.

Aktualizace: 19. čvc. 2016 v 23.18

Now affects abilities/heavy weapons from Shen's Last Gift.

Aktualizace: 6. dub. 2016 v 21.13

Added support for perks to increase enviornmental damage/ignore falloff damage.

Aktualizace: 1. dub. 2016 v 21.10

- Further fixed the logic of distance - full damage > radius - full damage, now it shouldn't deal less than minimum damage anymore
- Added falloff abilities: Add the name of any AoE ability with damage and it will be converted to use falloff damage

Aktualizace: 24. bře. 2016 v 19.35

- Fixed a bug where target conditions are not properly inherited

Aktualizace: 12. bře. 2016 v 2.04

- Updated to be compatible with March 10 update, grenades should upgrade properly now
- No longer uses class overrides, and eliminated most template overrides
- Individual grenades' falloff may now be disabled through INI
- Rocket launcher and plasma blaster are also now affected (Plasma blaster will still destory almost everything in full area due to ridiculously high environmental damage)
- Fixed an unexpected behaviour if you have a larger full damage area than your grenade area

Aktualizace: 19. úno. 2016 v 20.29

Added fully configurable environmental damage scaling.

Aktualizace: 16. úno. 2016 v 19.25

- Fixed falloff rounding not calculating properly.

Aktualizace: 16. úno. 2016 v 19.22

Aktualizace: 16. úno. 2016 v 19.19