XCOM 2
Grenades Damage Falloff
กำลังแสดง 1-10 จาก 13 รายการ
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อัปเดต: 25 ก.ค. 2017 @ 9: 32pm

No longer patch difficulty on first screen init, instead it triggers right before validation and use proper iterator instead of getting difficulty variants by changing game states.

อัปเดต: 19 ก.ค. 2016 @ 11: 18pm

Now affects abilities/heavy weapons from Shen's Last Gift.

อัปเดต: 6 เม.ย. 2016 @ 9: 13pm

Added support for perks to increase enviornmental damage/ignore falloff damage.

อัปเดต: 1 เม.ย. 2016 @ 9: 10pm

- Further fixed the logic of distance - full damage > radius - full damage, now it shouldn't deal less than minimum damage anymore
- Added falloff abilities: Add the name of any AoE ability with damage and it will be converted to use falloff damage

อัปเดต: 24 มี.ค. 2016 @ 7: 35pm

- Fixed a bug where target conditions are not properly inherited

อัปเดต: 12 มี.ค. 2016 @ 2: 04am

- Updated to be compatible with March 10 update, grenades should upgrade properly now
- No longer uses class overrides, and eliminated most template overrides
- Individual grenades' falloff may now be disabled through INI
- Rocket launcher and plasma blaster are also now affected (Plasma blaster will still destory almost everything in full area due to ridiculously high environmental damage)
- Fixed an unexpected behaviour if you have a larger full damage area than your grenade area

อัปเดต: 19 ก.พ. 2016 @ 8: 29pm

Added fully configurable environmental damage scaling.

อัปเดต: 16 ก.พ. 2016 @ 7: 25pm

- Fixed falloff rounding not calculating properly.

อัปเดต: 16 ก.พ. 2016 @ 7: 22pm

อัปเดต: 16 ก.พ. 2016 @ 7: 19pm