XCOM 2
Grenades Damage Falloff
Показване на 1 — 10 от 13 постъпления
< 1  2 >
Обновление: 25 юли 2017 в 21:32

No longer patch difficulty on first screen init, instead it triggers right before validation and use proper iterator instead of getting difficulty variants by changing game states.

Обновление: 19 юли 2016 в 23:18

Now affects abilities/heavy weapons from Shen's Last Gift.

Обновление: 6 апр. 2016 в 21:13

Added support for perks to increase enviornmental damage/ignore falloff damage.

Обновление: 1 апр. 2016 в 21:10

- Further fixed the logic of distance - full damage > radius - full damage, now it shouldn't deal less than minimum damage anymore
- Added falloff abilities: Add the name of any AoE ability with damage and it will be converted to use falloff damage

Обновление: 24 март 2016 в 19:35

- Fixed a bug where target conditions are not properly inherited

Обновление: 12 март 2016 в 2:04

- Updated to be compatible with March 10 update, grenades should upgrade properly now
- No longer uses class overrides, and eliminated most template overrides
- Individual grenades' falloff may now be disabled through INI
- Rocket launcher and plasma blaster are also now affected (Plasma blaster will still destory almost everything in full area due to ridiculously high environmental damage)
- Fixed an unexpected behaviour if you have a larger full damage area than your grenade area

Обновление: 19 февр. 2016 в 20:29

Added fully configurable environmental damage scaling.

Обновление: 16 февр. 2016 в 19:25

- Fixed falloff rounding not calculating properly.

Обновление: 16 февр. 2016 в 19:22

Обновление: 16 февр. 2016 в 19:19