XCOM 2
Grenades Damage Falloff
Näytetään 1–10 / 13
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Päivitys: 25.7.2017 klo 21.32

No longer patch difficulty on first screen init, instead it triggers right before validation and use proper iterator instead of getting difficulty variants by changing game states.

Päivitys: 19.7.2016 klo 23.18

Now affects abilities/heavy weapons from Shen's Last Gift.

Päivitys: 6.4.2016 klo 21.13

Added support for perks to increase enviornmental damage/ignore falloff damage.

Päivitys: 1.4.2016 klo 21.10

- Further fixed the logic of distance - full damage > radius - full damage, now it shouldn't deal less than minimum damage anymore
- Added falloff abilities: Add the name of any AoE ability with damage and it will be converted to use falloff damage

Päivitys: 24.3.2016 klo 19.35

- Fixed a bug where target conditions are not properly inherited

Päivitys: 12.3.2016 klo 2.04

- Updated to be compatible with March 10 update, grenades should upgrade properly now
- No longer uses class overrides, and eliminated most template overrides
- Individual grenades' falloff may now be disabled through INI
- Rocket launcher and plasma blaster are also now affected (Plasma blaster will still destory almost everything in full area due to ridiculously high environmental damage)
- Fixed an unexpected behaviour if you have a larger full damage area than your grenade area

Päivitys: 19.2.2016 klo 20.29

Added fully configurable environmental damage scaling.

Päivitys: 16.2.2016 klo 19.25

- Fixed falloff rounding not calculating properly.

Päivitys: 16.2.2016 klo 19.22

Päivitys: 16.2.2016 klo 19.19