XCOM 2
Grenades Damage Falloff
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Aggiornamento: 25 lug 2017, 21:32

No longer patch difficulty on first screen init, instead it triggers right before validation and use proper iterator instead of getting difficulty variants by changing game states.

Aggiornamento: 19 lug 2016, 23:18

Now affects abilities/heavy weapons from Shen's Last Gift.

Aggiornamento: 6 apr 2016, 21:13

Added support for perks to increase enviornmental damage/ignore falloff damage.

Aggiornamento: 1 apr 2016, 21:10

- Further fixed the logic of distance - full damage > radius - full damage, now it shouldn't deal less than minimum damage anymore
- Added falloff abilities: Add the name of any AoE ability with damage and it will be converted to use falloff damage

Aggiornamento: 24 mar 2016, 19:35

- Fixed a bug where target conditions are not properly inherited

Aggiornamento: 12 mar 2016, 2:04

- Updated to be compatible with March 10 update, grenades should upgrade properly now
- No longer uses class overrides, and eliminated most template overrides
- Individual grenades' falloff may now be disabled through INI
- Rocket launcher and plasma blaster are also now affected (Plasma blaster will still destory almost everything in full area due to ridiculously high environmental damage)
- Fixed an unexpected behaviour if you have a larger full damage area than your grenade area

Aggiornamento: 19 feb 2016, 20:29

Added fully configurable environmental damage scaling.

Aggiornamento: 16 feb 2016, 19:25

- Fixed falloff rounding not calculating properly.

Aggiornamento: 16 feb 2016, 19:22

Aggiornamento: 16 feb 2016, 19:19