XCOM 2
Grenades Damage Falloff
Menampilkan1-10 dari 13 kiriman
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Pembaruan: 25 Jul 2017 @ 9:32pm

No longer patch difficulty on first screen init, instead it triggers right before validation and use proper iterator instead of getting difficulty variants by changing game states.

Pembaruan: 19 Jul 2016 @ 11:18pm

Now affects abilities/heavy weapons from Shen's Last Gift.

Pembaruan: 6 Apr 2016 @ 9:13pm

Added support for perks to increase enviornmental damage/ignore falloff damage.

Pembaruan: 1 Apr 2016 @ 9:10pm

- Further fixed the logic of distance - full damage > radius - full damage, now it shouldn't deal less than minimum damage anymore
- Added falloff abilities: Add the name of any AoE ability with damage and it will be converted to use falloff damage

Pembaruan: 24 Mar 2016 @ 7:35pm

- Fixed a bug where target conditions are not properly inherited

Pembaruan: 12 Mar 2016 @ 2:04am

- Updated to be compatible with March 10 update, grenades should upgrade properly now
- No longer uses class overrides, and eliminated most template overrides
- Individual grenades' falloff may now be disabled through INI
- Rocket launcher and plasma blaster are also now affected (Plasma blaster will still destory almost everything in full area due to ridiculously high environmental damage)
- Fixed an unexpected behaviour if you have a larger full damage area than your grenade area

Pembaruan: 19 Feb 2016 @ 8:29pm

Added fully configurable environmental damage scaling.

Pembaruan: 16 Feb 2016 @ 7:25pm

- Fixed falloff rounding not calculating properly.

Pembaruan: 16 Feb 2016 @ 7:22pm

Pembaruan: 16 Feb 2016 @ 7:19pm