安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
[0007.49] LWTrace: Template Mods: Updating Ability Templates for SwapExplosiveDamageFalloff
[0007.50] LWTrace: Template Mods: Updating Item Templates for SwapExplosiveDamageFalloff
[0007.63] Log: Dumping name table: (2721904)
[0007.63] Log: Dumping name table: 0xf7998000 (2721904)
Although the dumping table numbers in parentheses are different for each crash log as is the hexadecimal value.
Been working fine for me, although last time I played was last week. Although that's still a year after this was updated. Try deleting the vanilla game INIs from:
%USERPROFILE%\Documents\My Games\XCOM2\XComGame\Config\
http://i.imgur.com/Y7ZGBcj.png
That'd be:
AbilityName="Sapper",ApplyToWeaponSlot=eInvSlot_SecondaryWeapon
AbilityName="TandemWarheads",ApplyToWeaponSlot=eInvSlot_SecondaryWeapon
Correct?
+ENV_DMG=(UseLargerArea=true,AoEValue=96,AoEPercent=0.33,UseSmallerDamage=false,damagePercent=1.0,damageMod=0)
This is a good compromise between two powerful (vanilla) and too neutered (vanilla granade falloff).
what confuses me is this instruction:
'To add additional ENV_DMG, copy and paste the 2nd or 3rd line and work from there, remember to not have a . prefix for the very first entry (already exist) and . prefix for every other entry, otherwise the mod won't read the config properly'
Does this mean that if I want to increase the env damage I should replace the original line with the third one and remove the . prefix just for it? Or should there be no . prefix at all for all lines?
I've had a setup I liked but it reset after verifying game files and I can't seem to get it back to where it was...
"+FALLOFF_ABILITIES=ShrapnelGrenade
+FALLOFF_ABILITIES=ShrapnelGrenade_MK2
+FALLOFF_ABILITIES=ShredderGrenade
+FALLOFF_ABILITIES=ShredderGrenade_MK2"
and added it to your mod, but it doesn't seem to be working. Did I copy the wrong name? There were a couple variations in there but the ones copied were the ones from CREATE_X2Template(class'X2GrenadeTemplate', Template,