XCOM 2
Grenades Damage Falloff
13 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 25 Tem 2017 @ 21:32

No longer patch difficulty on first screen init, instead it triggers right before validation and use proper iterator instead of getting difficulty variants by changing game states.

Güncelleme: 19 Tem 2016 @ 23:18

Now affects abilities/heavy weapons from Shen's Last Gift.

Güncelleme: 6 Nis 2016 @ 21:13

Added support for perks to increase enviornmental damage/ignore falloff damage.

Güncelleme: 1 Nis 2016 @ 21:10

- Further fixed the logic of distance - full damage > radius - full damage, now it shouldn't deal less than minimum damage anymore
- Added falloff abilities: Add the name of any AoE ability with damage and it will be converted to use falloff damage

Güncelleme: 24 Mar 2016 @ 19:35

- Fixed a bug where target conditions are not properly inherited

Güncelleme: 12 Mar 2016 @ 2:04

- Updated to be compatible with March 10 update, grenades should upgrade properly now
- No longer uses class overrides, and eliminated most template overrides
- Individual grenades' falloff may now be disabled through INI
- Rocket launcher and plasma blaster are also now affected (Plasma blaster will still destory almost everything in full area due to ridiculously high environmental damage)
- Fixed an unexpected behaviour if you have a larger full damage area than your grenade area

Güncelleme: 19 Şub 2016 @ 20:29

Added fully configurable environmental damage scaling.

Güncelleme: 16 Şub 2016 @ 19:25

- Fixed falloff rounding not calculating properly.

Güncelleme: 16 Şub 2016 @ 19:22

Güncelleme: 16 Şub 2016 @ 19:19