Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

RSTE-Yonabaru
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更新于:2016 年 2 月 9 日 上午 9:44

B7 http://forums.tripwireinteractive.com/showpost.php?p=1472888&postcount=57

更新于:2016 年 1 月 26 日 下午 2:30

B6

更新于:2016 年 1 月 18 日 上午 6:27

Quick fix to address a bug with Depth of Field if enabled in game settings.

More info: http://forums.tripwireinteractive.com/showpost.php?p=1468731&postcount=30

更新于:2016 年 1 月 17 日 上午 5:55

Version B5. More info:
http://forums.tripwireinteractive.com/showpost.php?p=1468584&postcount=22

更新于:2015 年 10 月 23 日 上午 10:07

See: http://forums.tripwireinteractive.com/showthread.php?p=1447421#post1447421

更新于:2015 年 8 月 9 日 上午 12:59

更新于:2015 年 7 月 4 日 上午 4:17

RSTE-Yonabaru B2 is available.

[NEW] Partial support of bots

[CHANGED] Objective B (Crossroad) reworked
[CHANGED] More meshes for Objective A (Frontline US base)
[CHANGED] More meshes for Objective C (Destroyed Village)
[CHANGED] Lighting (See details below)

[FIXED] Players couldn't spawn on SLs

Current bugs/missing features:
- sounds
- cover nodes, mantle (currently only in the most important places)
- interiors
- non playable areas are flat empty
- possible issues with SpawnProtection volumes


Lighting change:
Mostly positive feedback have been received so far for B1 version. However I was forced to change it as from gameplay perspective, the map wasn't enjoyable.
B2 has fog and different lighting to limit long-range fighting as much as possible. I'll return to B1 lighting in a future I promise. It's a temporary change.

更新于:2015 年 6 月 28 日 上午 7:09