Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

RSTE-Yonabaru
Näytetään 1–8 / 8
Päivitys: 9.2.2016 klo 9.44

B7 http://forums.tripwireinteractive.com/showpost.php?p=1472888&postcount=57

Päivitys: 26.1.2016 klo 14.30

B6

Päivitys: 18.1.2016 klo 6.27

Quick fix to address a bug with Depth of Field if enabled in game settings.

More info: http://forums.tripwireinteractive.com/showpost.php?p=1468731&postcount=30

Päivitys: 17.1.2016 klo 5.55

Version B5. More info:
http://forums.tripwireinteractive.com/showpost.php?p=1468584&postcount=22

Päivitys: 23.10.2015 klo 10.07

See: http://forums.tripwireinteractive.com/showthread.php?p=1447421#post1447421

Päivitys: 9.8.2015 klo 0.59

Päivitys: 4.7.2015 klo 4.17

RSTE-Yonabaru B2 is available.

[NEW] Partial support of bots

[CHANGED] Objective B (Crossroad) reworked
[CHANGED] More meshes for Objective A (Frontline US base)
[CHANGED] More meshes for Objective C (Destroyed Village)
[CHANGED] Lighting (See details below)

[FIXED] Players couldn't spawn on SLs

Current bugs/missing features:
- sounds
- cover nodes, mantle (currently only in the most important places)
- interiors
- non playable areas are flat empty
- possible issues with SpawnProtection volumes


Lighting change:
Mostly positive feedback have been received so far for B1 version. However I was forced to change it as from gameplay perspective, the map wasn't enjoyable.
B2 has fog and different lighting to limit long-range fighting as much as possible. I'll return to B1 lighting in a future I promise. It's a temporary change.

Päivitys: 28.6.2015 klo 7.09