Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

RSTE-Yonabaru
Affichage des entrées 1-8 sur 8
Mis à jour le : 9 févr. 2016 à 9h44

B7 http://forums.tripwireinteractive.com/showpost.php?p=1472888&postcount=57

Mis à jour le : 26 janv. 2016 à 14h30

B6

Mis à jour le : 18 janv. 2016 à 6h27

Quick fix to address a bug with Depth of Field if enabled in game settings.

More info: http://forums.tripwireinteractive.com/showpost.php?p=1468731&postcount=30

Mis à jour le : 17 janv. 2016 à 5h55

Version B5. More info:
http://forums.tripwireinteractive.com/showpost.php?p=1468584&postcount=22

Mis à jour le : 23 oct. 2015 à 10h07

See: http://forums.tripwireinteractive.com/showthread.php?p=1447421#post1447421

Mis à jour le : 9 aout 2015 à 0h59

Mis à jour le : 4 juil. 2015 à 4h17

RSTE-Yonabaru B2 is available.

[NEW] Partial support of bots

[CHANGED] Objective B (Crossroad) reworked
[CHANGED] More meshes for Objective A (Frontline US base)
[CHANGED] More meshes for Objective C (Destroyed Village)
[CHANGED] Lighting (See details below)

[FIXED] Players couldn't spawn on SLs

Current bugs/missing features:
- sounds
- cover nodes, mantle (currently only in the most important places)
- interiors
- non playable areas are flat empty
- possible issues with SpawnProtection volumes


Lighting change:
Mostly positive feedback have been received so far for B1 version. However I was forced to change it as from gameplay perspective, the map wasn't enjoyable.
B2 has fog and different lighting to limit long-range fighting as much as possible. I'll return to B1 lighting in a future I promise. It's a temporary change.

Mis à jour le : 28 juin 2015 à 7h09