Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

RSTE-Yonabaru
Exibindo entradas 1–8 de 8
Atualização: 9/fev./2016 às 9:44

B7 http://forums.tripwireinteractive.com/showpost.php?p=1472888&postcount=57

Atualização: 26/jan./2016 às 14:30

B6

Atualização: 18/jan./2016 às 6:27

Quick fix to address a bug with Depth of Field if enabled in game settings.

More info: http://forums.tripwireinteractive.com/showpost.php?p=1468731&postcount=30

Atualização: 17/jan./2016 às 5:55

Version B5. More info:
http://forums.tripwireinteractive.com/showpost.php?p=1468584&postcount=22

Atualização: 23/out./2015 às 10:07

See: http://forums.tripwireinteractive.com/showthread.php?p=1447421#post1447421

Atualização: 9/ago./2015 às 0:59

Atualização: 4/jul./2015 às 4:17

RSTE-Yonabaru B2 is available.

[NEW] Partial support of bots

[CHANGED] Objective B (Crossroad) reworked
[CHANGED] More meshes for Objective A (Frontline US base)
[CHANGED] More meshes for Objective C (Destroyed Village)
[CHANGED] Lighting (See details below)

[FIXED] Players couldn't spawn on SLs

Current bugs/missing features:
- sounds
- cover nodes, mantle (currently only in the most important places)
- interiors
- non playable areas are flat empty
- possible issues with SpawnProtection volumes


Lighting change:
Mostly positive feedback have been received so far for B1 version. However I was forced to change it as from gameplay perspective, the map wasn't enjoyable.
B2 has fog and different lighting to limit long-range fighting as much as possible. I'll return to B1 lighting in a future I promise. It's a temporary change.

Atualização: 28/jun./2015 às 7:09