Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

RSTE-Yonabaru
Wyświetlanie 1-8 z 8 pozycji
Aktualizacja: 9 lutego 2016 o godz. 9:44

B7 http://forums.tripwireinteractive.com/showpost.php?p=1472888&postcount=57

Aktualizacja: 26 stycznia 2016 o godz. 14:30

B6

Aktualizacja: 18 stycznia 2016 o godz. 6:27

Quick fix to address a bug with Depth of Field if enabled in game settings.

More info: http://forums.tripwireinteractive.com/showpost.php?p=1468731&postcount=30

Aktualizacja: 17 stycznia 2016 o godz. 5:55

Version B5. More info:
http://forums.tripwireinteractive.com/showpost.php?p=1468584&postcount=22

Aktualizacja: 23 października 2015 o godz. 10:07

See: http://forums.tripwireinteractive.com/showthread.php?p=1447421#post1447421

Aktualizacja: 9 sierpnia 2015 o godz. 0:59

Aktualizacja: 4 lipca 2015 o godz. 4:17

RSTE-Yonabaru B2 is available.

[NEW] Partial support of bots

[CHANGED] Objective B (Crossroad) reworked
[CHANGED] More meshes for Objective A (Frontline US base)
[CHANGED] More meshes for Objective C (Destroyed Village)
[CHANGED] Lighting (See details below)

[FIXED] Players couldn't spawn on SLs

Current bugs/missing features:
- sounds
- cover nodes, mantle (currently only in the most important places)
- interiors
- non playable areas are flat empty
- possible issues with SpawnProtection volumes


Lighting change:
Mostly positive feedback have been received so far for B1 version. However I was forced to change it as from gameplay perspective, the map wasn't enjoyable.
B2 has fog and different lighting to limit long-range fighting as much as possible. I'll return to B1 lighting in a future I promise. It's a temporary change.

Aktualizacja: 28 czerwca 2015 o godz. 7:09