Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

RSTE-Yonabaru
Показване на 1 — 8 от 8 постъпления
Обновление: 9 февр. 2016 в 9:44

B7 http://forums.tripwireinteractive.com/showpost.php?p=1472888&postcount=57

Обновление: 26 ян. 2016 в 14:30

B6

Обновление: 18 ян. 2016 в 6:27

Quick fix to address a bug with Depth of Field if enabled in game settings.

More info: http://forums.tripwireinteractive.com/showpost.php?p=1468731&postcount=30

Обновление: 17 ян. 2016 в 5:55

Version B5. More info:
http://forums.tripwireinteractive.com/showpost.php?p=1468584&postcount=22

Обновление: 23 окт. 2015 в 10:07

See: http://forums.tripwireinteractive.com/showthread.php?p=1447421#post1447421

Обновление: 9 авг. 2015 в 0:59

Обновление: 4 юли 2015 в 4:17

RSTE-Yonabaru B2 is available.

[NEW] Partial support of bots

[CHANGED] Objective B (Crossroad) reworked
[CHANGED] More meshes for Objective A (Frontline US base)
[CHANGED] More meshes for Objective C (Destroyed Village)
[CHANGED] Lighting (See details below)

[FIXED] Players couldn't spawn on SLs

Current bugs/missing features:
- sounds
- cover nodes, mantle (currently only in the most important places)
- interiors
- non playable areas are flat empty
- possible issues with SpawnProtection volumes


Lighting change:
Mostly positive feedback have been received so far for B1 version. However I was forced to change it as from gameplay perspective, the map wasn't enjoyable.
B2 has fog and different lighting to limit long-range fighting as much as possible. I'll return to B1 lighting in a future I promise. It's a temporary change.

Обновление: 28 юни 2015 в 7:09