Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

RSTE-Yonabaru
8件中 1-8 を表示
更新:2016年2月9日 @ 9時44分

B7 http://forums.tripwireinteractive.com/showpost.php?p=1472888&postcount=57

更新:2016年1月26日 @ 14時30分

B6

更新:2016年1月18日 @ 6時27分

Quick fix to address a bug with Depth of Field if enabled in game settings.

More info: http://forums.tripwireinteractive.com/showpost.php?p=1468731&postcount=30

更新:2016年1月17日 @ 5時55分

Version B5. More info:
http://forums.tripwireinteractive.com/showpost.php?p=1468584&postcount=22

更新:2015年10月23日 @ 10時07分

See: http://forums.tripwireinteractive.com/showthread.php?p=1447421#post1447421

更新:2015年8月9日 @ 0時59分

更新:2015年7月4日 @ 4時17分

RSTE-Yonabaru B2 is available.

[NEW] Partial support of bots

[CHANGED] Objective B (Crossroad) reworked
[CHANGED] More meshes for Objective A (Frontline US base)
[CHANGED] More meshes for Objective C (Destroyed Village)
[CHANGED] Lighting (See details below)

[FIXED] Players couldn't spawn on SLs

Current bugs/missing features:
- sounds
- cover nodes, mantle (currently only in the most important places)
- interiors
- non playable areas are flat empty
- possible issues with SpawnProtection volumes


Lighting change:
Mostly positive feedback have been received so far for B1 version. However I was forced to change it as from gameplay perspective, the map wasn't enjoyable.
B2 has fog and different lighting to limit long-range fighting as much as possible. I'll return to B1 lighting in a future I promise. It's a temporary change.

更新:2015年6月28日 @ 7時09分