Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

RSTE-Yonabaru
8개 중 1~8개 표시 중
업데이트: 2016년 2월 9일 오전 9시 44분

B7 http://forums.tripwireinteractive.com/showpost.php?p=1472888&postcount=57

업데이트: 2016년 1월 26일 오후 2시 30분

B6

업데이트: 2016년 1월 18일 오전 6시 27분

Quick fix to address a bug with Depth of Field if enabled in game settings.

More info: http://forums.tripwireinteractive.com/showpost.php?p=1468731&postcount=30

업데이트: 2016년 1월 17일 오전 5시 55분

Version B5. More info:
http://forums.tripwireinteractive.com/showpost.php?p=1468584&postcount=22

업데이트: 2015년 10월 23일 오전 10시 07분

See: http://forums.tripwireinteractive.com/showthread.php?p=1447421#post1447421

업데이트: 2015년 8월 9일 오전 12시 59분

업데이트: 2015년 7월 4일 오전 4시 17분

RSTE-Yonabaru B2 is available.

[NEW] Partial support of bots

[CHANGED] Objective B (Crossroad) reworked
[CHANGED] More meshes for Objective A (Frontline US base)
[CHANGED] More meshes for Objective C (Destroyed Village)
[CHANGED] Lighting (See details below)

[FIXED] Players couldn't spawn on SLs

Current bugs/missing features:
- sounds
- cover nodes, mantle (currently only in the most important places)
- interiors
- non playable areas are flat empty
- possible issues with SpawnProtection volumes


Lighting change:
Mostly positive feedback have been received so far for B1 version. However I was forced to change it as from gameplay perspective, the map wasn't enjoyable.
B2 has fog and different lighting to limit long-range fighting as much as possible. I'll return to B1 lighting in a future I promise. It's a temporary change.

업데이트: 2015년 6월 28일 오전 7시 09분