Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

RSTE-Yonabaru
กำลังแสดง 1-8 จาก 8 รายการ
อัปเดต: 9 ก.พ. 2016 @ 9: 44am

B7 http://forums.tripwireinteractive.com/showpost.php?p=1472888&postcount=57

อัปเดต: 26 ม.ค. 2016 @ 2: 30pm

B6

อัปเดต: 18 ม.ค. 2016 @ 6: 27am

Quick fix to address a bug with Depth of Field if enabled in game settings.

More info: http://forums.tripwireinteractive.com/showpost.php?p=1468731&postcount=30

อัปเดต: 17 ม.ค. 2016 @ 5: 55am

Version B5. More info:
http://forums.tripwireinteractive.com/showpost.php?p=1468584&postcount=22

อัปเดต: 23 ต.ค. 2015 @ 10: 07am

See: http://forums.tripwireinteractive.com/showthread.php?p=1447421#post1447421

อัปเดต: 9 ส.ค. 2015 @ 12: 59am

อัปเดต: 4 ก.ค. 2015 @ 4: 17am

RSTE-Yonabaru B2 is available.

[NEW] Partial support of bots

[CHANGED] Objective B (Crossroad) reworked
[CHANGED] More meshes for Objective A (Frontline US base)
[CHANGED] More meshes for Objective C (Destroyed Village)
[CHANGED] Lighting (See details below)

[FIXED] Players couldn't spawn on SLs

Current bugs/missing features:
- sounds
- cover nodes, mantle (currently only in the most important places)
- interiors
- non playable areas are flat empty
- possible issues with SpawnProtection volumes


Lighting change:
Mostly positive feedback have been received so far for B1 version. However I was forced to change it as from gameplay perspective, the map wasn't enjoyable.
B2 has fog and different lighting to limit long-range fighting as much as possible. I'll return to B1 lighting in a future I promise. It's a temporary change.

อัปเดต: 28 มิ.ย. 2015 @ 7: 09am