RimWorld
Genetic Heads Framework for [NL] Facial Animation
Показані результати 1–10 із 17
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Оновлено: 17 верес. о 19:06

un-obsolete for 1.6! this has been a roller coaster and I want to get off XD

in 1.6, adds additional logic to FA to allow variants for heads like furskin and correctly-assigned multi-gene parts. all parts are supported!

also adds safeties so hopefully it won't break anyone's game if FA updates and changes something

Оновлено: 7 верес. о 19:50

obsolete for 1.6!

Оновлено: 7 верес. о 15:07

FA updated this morning and now the new system doesn't work XD

Оновлено: 7 верес. о 10:32

Complete revamp! Heads, Brows, Eyeballs, Lids, Mouths, and Skin Details all supported!
If loading on a game using previous version, you'll get an error about FAHeadOverrideManager not being there. It's fine, the new system doesn't use an override--part selection is much better integrated into the existing FA system.

Оновлено: 20 серп. о 19:04

randomization is now seeded by pawn ID, so everyone's heads should stay the same between game loads

Оновлено: 16 серп. о 20:07

added Character Editor compatibility
added mod icon

Оновлено: 13 серп. о 17:28

renaming was a dumb idea

Оновлено: 12 серп. о 20:45

Edited name and packageID for future changes

Оновлено: 1 серп. о 14:00

Added gizmo toggles

Оновлено: 1 серп. о 13:49

[Auto-generated text]: Update on 8/1/2025 2:49:41 PM.