RimWorld
Genetic Heads Framework for [NL] Facial Animation
กำลังแสดง 1-10 จาก 17 รายการ
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อัปเดต: 17 ก.ย. @ 7: 06pm

un-obsolete for 1.6! this has been a roller coaster and I want to get off XD

in 1.6, adds additional logic to FA to allow variants for heads like furskin and correctly-assigned multi-gene parts. all parts are supported!

also adds safeties so hopefully it won't break anyone's game if FA updates and changes something

อัปเดต: 7 ก.ย. @ 7: 50pm

obsolete for 1.6!

อัปเดต: 7 ก.ย. @ 3: 07pm

FA updated this morning and now the new system doesn't work XD

อัปเดต: 7 ก.ย. @ 10: 32am

Complete revamp! Heads, Brows, Eyeballs, Lids, Mouths, and Skin Details all supported!
If loading on a game using previous version, you'll get an error about FAHeadOverrideManager not being there. It's fine, the new system doesn't use an override--part selection is much better integrated into the existing FA system.

อัปเดต: 20 ส.ค. @ 7: 04pm

randomization is now seeded by pawn ID, so everyone's heads should stay the same between game loads

อัปเดต: 16 ส.ค. @ 8: 07pm

added Character Editor compatibility
added mod icon

อัปเดต: 13 ส.ค. @ 5: 28pm

renaming was a dumb idea

อัปเดต: 12 ส.ค. @ 8: 45pm

Edited name and packageID for future changes

อัปเดต: 1 ส.ค. @ 2: 00pm

Added gizmo toggles

อัปเดต: 1 ส.ค. @ 1: 49pm

[Auto-generated text]: Update on 8/1/2025 2:49:41 PM.