RimWorld
Genetic Heads Framework for [NL] Facial Animation
Exibindo entradas 1–10 de 18
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Atualização: 6 de nov. às 16:33

added a toggle feature for patches! all except Eyeball are enabled by default. this won't fix already-spawned pawn's eyes when using anime-style eyes (fix those in the FA menu by setting the eye color), but new pawns should have both eyes accounted for.

thanks to DanZinagri for the idea

Atualização: 17 de set. às 19:06

un-obsolete for 1.6! this has been a roller coaster and I want to get off XD

in 1.6, adds additional logic to FA to allow variants for heads like furskin and correctly-assigned multi-gene parts. all parts are supported!

also adds safeties so hopefully it won't break anyone's game if FA updates and changes something

Atualização: 7 de set. às 19:50

obsolete for 1.6!

Atualização: 7 de set. às 15:07

FA updated this morning and now the new system doesn't work XD

Atualização: 7 de set. às 10:32

Complete revamp! Heads, Brows, Eyeballs, Lids, Mouths, and Skin Details all supported!
If loading on a game using previous version, you'll get an error about FAHeadOverrideManager not being there. It's fine, the new system doesn't use an override--part selection is much better integrated into the existing FA system.

Atualização: 20 de ago. às 19:04

randomization is now seeded by pawn ID, so everyone's heads should stay the same between game loads

Atualização: 16 de ago. às 20:07

added Character Editor compatibility
added mod icon

Atualização: 13 de ago. às 17:28

renaming was a dumb idea

Atualização: 12 de ago. às 20:45

Edited name and packageID for future changes

Atualização: 1 de ago. às 14:00

Added gizmo toggles