RimWorld

RimWorld

Genetic Heads Framework for [NL] Facial Animation
Näytetään 1–10 / 18
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Päivitys: 6.11. klo 16.33
tekijältä Sunshiney Days

added a toggle feature for patches! all except Eyeball are enabled by default. this won't fix already-spawned pawn's eyes when using anime-style eyes (fix those in the FA menu by setting the eye color), but new pawns should have both eyes accounted for.

thanks to DanZinagri for the idea

Päivitys: 17.9. klo 19.06
tekijältä Sunshiney Days

un-obsolete for 1.6! this has been a roller coaster and I want to get off XD

in 1.6, adds additional logic to FA to allow variants for heads like furskin and correctly-assigned multi-gene parts. all parts are supported!

also adds safeties so hopefully it won't break anyone's game if FA updates and changes something

Päivitys: 7.9. klo 19.50
tekijältä Sunshiney Days

obsolete for 1.6!

Päivitys: 7.9. klo 15.07
tekijältä Sunshiney Days

FA updated this morning and now the new system doesn't work XD

Päivitys: 7.9. klo 10.32
tekijältä Sunshiney Days

Complete revamp! Heads, Brows, Eyeballs, Lids, Mouths, and Skin Details all supported!
If loading on a game using previous version, you'll get an error about FAHeadOverrideManager not being there. It's fine, the new system doesn't use an override--part selection is much better integrated into the existing FA system.

Päivitys: 20.8. klo 19.04
tekijältä Sunshiney Days

randomization is now seeded by pawn ID, so everyone's heads should stay the same between game loads

Päivitys: 16.8. klo 20.07
tekijältä Sunshiney Days

added Character Editor compatibility
added mod icon

Päivitys: 13.8. klo 17.28
tekijältä Sunshiney Days

renaming was a dumb idea

Päivitys: 12.8. klo 20.45
tekijältä Sunshiney Days

Edited name and packageID for future changes

Päivitys: 1.8. klo 14.00
tekijältä Sunshiney Days

Added gizmo toggles