RimWorld
Genetic Heads Framework for [NL] Facial Animation
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Pembaruan: 6 Nov @ 4:33pm
berdasarkan Sunshiney Days

added a toggle feature for patches! all except Eyeball are enabled by default. this won't fix already-spawned pawn's eyes when using anime-style eyes (fix those in the FA menu by setting the eye color), but new pawns should have both eyes accounted for.

thanks to DanZinagri for the idea

Pembaruan: 17 Sep @ 7:06pm
berdasarkan Sunshiney Days

un-obsolete for 1.6! this has been a roller coaster and I want to get off XD

in 1.6, adds additional logic to FA to allow variants for heads like furskin and correctly-assigned multi-gene parts. all parts are supported!

also adds safeties so hopefully it won't break anyone's game if FA updates and changes something

Pembaruan: 7 Sep @ 7:50pm
berdasarkan Sunshiney Days

obsolete for 1.6!

Pembaruan: 7 Sep @ 3:07pm
berdasarkan Sunshiney Days

FA updated this morning and now the new system doesn't work XD

Pembaruan: 7 Sep @ 10:32am
berdasarkan Sunshiney Days

Complete revamp! Heads, Brows, Eyeballs, Lids, Mouths, and Skin Details all supported!
If loading on a game using previous version, you'll get an error about FAHeadOverrideManager not being there. It's fine, the new system doesn't use an override--part selection is much better integrated into the existing FA system.

Pembaruan: 20 Agu @ 7:04pm
berdasarkan Sunshiney Days

randomization is now seeded by pawn ID, so everyone's heads should stay the same between game loads

Pembaruan: 16 Agu @ 8:07pm
berdasarkan Sunshiney Days

added Character Editor compatibility
added mod icon

Pembaruan: 13 Agu @ 5:28pm
berdasarkan Sunshiney Days

renaming was a dumb idea

Pembaruan: 12 Agu @ 8:45pm
berdasarkan Sunshiney Days

Edited name and packageID for future changes

Pembaruan: 1 Agu @ 2:00pm
berdasarkan Sunshiney Days

Added gizmo toggles