RimWorld

RimWorld

Genetic Heads Framework for [NL] Facial Animation
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Uppdatering: 6 nov @ 16:33

added a toggle feature for patches! all except Eyeball are enabled by default. this won't fix already-spawned pawn's eyes when using anime-style eyes (fix those in the FA menu by setting the eye color), but new pawns should have both eyes accounted for.

thanks to DanZinagri for the idea

Uppdatering: 17 sep @ 19:06

un-obsolete for 1.6! this has been a roller coaster and I want to get off XD

in 1.6, adds additional logic to FA to allow variants for heads like furskin and correctly-assigned multi-gene parts. all parts are supported!

also adds safeties so hopefully it won't break anyone's game if FA updates and changes something

Uppdatering: 7 sep @ 19:50

obsolete for 1.6!

Uppdatering: 7 sep @ 15:07

FA updated this morning and now the new system doesn't work XD

Uppdatering: 7 sep @ 10:32

Complete revamp! Heads, Brows, Eyeballs, Lids, Mouths, and Skin Details all supported!
If loading on a game using previous version, you'll get an error about FAHeadOverrideManager not being there. It's fine, the new system doesn't use an override--part selection is much better integrated into the existing FA system.

Uppdatering: 20 aug @ 19:04

randomization is now seeded by pawn ID, so everyone's heads should stay the same between game loads

Uppdatering: 16 aug @ 20:07

added Character Editor compatibility
added mod icon

Uppdatering: 13 aug @ 17:28

renaming was a dumb idea

Uppdatering: 12 aug @ 20:45

Edited name and packageID for future changes

Uppdatering: 1 aug @ 14:00

Added gizmo toggles